The three Crew Race themes adopt the electro-orchestral sound that Remote Control Production fans will be familiar with. "Suckers, OgenkiDesuka" is a bit of an exception with its uplifting beats and, surprisingly enough, even a few eccentric voice samples. In addition, the more prominent orchestral elements in the later Canyon Race themes certainly adds to the intensity of later races. They each certainly develop comprehensively over their three minute playtimes to encompass quite a lot of dynamism and drama. The tracks are nevertheless quite effective in depicting the rustic scenery while achieving a sense of action. The similarities of the flute wails of "Drift Itsumo" to Metal Gear Solid 3: Snake Eater's "CQC" are a little too close to comfort in the second half. In addition to not entirely fitting, the choice of instrument seems a little formulaic given Remote Control Productions' overuse of the instrument in the past. That said, the shakuhachi is actually used as the main instrument - a Japanese flute rather than anything truly ethnic. Given the settings, these tracks focus on blending ethnic instrumentation and earthy percussion. Trevor Morris created four Canyon Race themes for Carbon. The resultant original score amounted to a respectable 40 minutes of music and was released digitally. While much of the soundtrack was still licensed, Morris still created a number of stage themes, event cues, and menu themes. They chose Trevor Morris for the job, given his years of experience at Hans Zimmer's company Remote Control Productions. Following the largely licensed approach of recent games in the Need For Speed series, EA decided they wanted some more substantial original compositions for Need For Speed: Carbon.
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